By Andre LaMothe

Tricks of the home windows online game Programmin authorities, 2E takes the reader via Win32 programming, protecting the entire significant parts of DirectX together with DirectDraw, DirectSound, DirectInput (including strength Feedback), and DirectMusic. Andre teaches the reader second images and rasterization ideas. eventually, Andre presents the main excessive insurance of video game algorithms, multithreaded programming, synthetic intelligence (including fuzzy good judgment, neural nets, and genetic algorithms), and physics modeling you've ever visible in a online game book.

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It’s not like I can use stuff from later chapters… that would be cheating, right? So what I’ve decided to do is get you used to using black box APIs for game programming. ” All we really need is the following functionality: • Change into any graphics mode. • Draw colored rectangles on the screen. • Get the keyboard input. • Synchronize the game loop using some timing functions. • Draw a string of colored text on the screen. CPP|H. Within it is a DirectX (DirectDraw only) set of functions, along with support code that implements the required functionality.

21 0372313618 CH01 22 10/26/99 9:34 AM Page 22 PART I Windows Programming Foundations Trick Don’t be afraid to use global variables. Many video games don’t use parameters for a lot of time-critical functions, instead using a global parameter passing area. For example, if a function looks like this: void Plot(int x, int y, int color) { // plots a pixel on the screen video_buffer[x + y*MEMORY_PITCH] = color; } // end Plot The body of the function takes less time than the function call. This is due to the parameter pushing and popping on the stack.

A better approach is the following structure: struct CPOINT { int x,y; int c; } // end CPOINT Tip STRUCTs in C++ are just like CLASSes, except that they have default PUBLIC visibility. This new structure is much better. For one thing, all the elements are the same size— that is, sizeof(int) = 4 bytes. Therefore, a single pointer can be incremented on a DWORD boundary to access any member. Of course, the new structure is now (3*sizeof(int)) = 12 bytes, but at least it’s a multiple of 4 or on a DWORD boundary.

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