By Steffen Itterheim

SpriteBuilder is the joys and flexible video game improvement surroundings that may be a ordinary successor to Cocos2D, Cocos3D, and Chipmunk2D. In examine SpriteBuilder for iOS video game improvement, skilled online game developer and writer Steffen Itterheim indicates you the way to get the main out of SpriteBuilder to create a full-featured second motion online game for you to use as a foundation in your personal games.

You'll research SpriteBuilder most sensible practices, the best way to contain SpriteBuilder into your online game improvement workflow, and the way to take advantage of a number of the gains of SpriteBuilder, together with video game physics, scrolling, menus, and enjoying audio resources. You'll examine every little thing from the fundamentals to complex subject matters like visible results, soft-body physics, rendering textured polygons and porting to Android. You'll be utilizing either SpriteBuilder and the newest model of Cocos2D, model three. in case you have a little bit iOS improvement adventure and also you are looking to discover ways to create ingenious 2nd video games, research SpriteBuilder for iOS video game improvement is strictly the publication you wish.

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26 CHAPTER 2: Laying the Groundwork Figure 2-6. Excerpt of CCButton properties For now, the only thing you probably should change is the button’s text, editable under the CCButton section in the Title text box. Enter “Change Scene” or something similar as the title. Assigning a Button Selector The really important part is the Code Connections tab in the Details Inspector on the right side. Click on this tab now. See Figure 2-7 for reference. Figure 2-7. The button’s Code Connections tab CHAPTER 2: Laying the Groundwork 27 You’ll see a section labeled CCControl that you’ll only see on user-interface nodes, namely Button, Text Field, and Slider nodes.

Fortunately, SpriteBuilder automates both Sprite Sheet generation and loading images from a Sprite Sheet for you. Tip The more often a particular image is used in the same scene, the more it will benefit from being in a spritesheet. However, if you add too many or too large images, the dimensions of the resulting Sprite Sheet may become greater than the maximum of 4096 x 4096 pixels. If that is the case, SpriteBuilder will generate a warning message, and to fix it you’d have to remove some images, preferably by adding them to a new Sprite Sheet.

Feel free to change the gradient colors. The important part is that the node position should be set to 0,0 and its Content size should be large enough to fill both iPhone and iPad screens. At the time of this writing, this means the content size of the gradient layer should be 568x384 at a minimum to cover the entire visible area on all current devices. Figure 3-6 shows the Gradient Node’s properties. 58 CHAPTER 3: Controlling and Scrolling Figure 3-6. Background gradient node properties Note When you create a CCB of type Layer, you’ll notice it defaults to the same 568x384 dimensions.

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