By Paris Buttfield-Addison, Jonathon Manning

Able to make extraordinary video games for the iPhone, iPad, and iPod contact? With Apple’s speedy programming language, it’s by no means been more uncomplicated. This up-to-date cookbook offers distinct recipes for a handling wide selection of universal iOS game-development matters, starting from 2nd and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.

You get uncomplicated, direct ideas to universal difficulties present in iOS online game programming. have to determine the way to provide gadgets actual movement, or desire a refresher on gaming-related math difficulties? This booklet presents pattern initiatives and simple solutions. All you want to start is a few familiarity with iOS improvement, speedy, and Objective-C.

Design the structure and code structure of your game
Build and customise menus with UIKit
Detect and reply to person input
Use ideas to play sound results and music
Learn other ways to shop details for later use
Create second images with SpriteKit
Create 3D pix with SceneKit
Add two-dimensional physics simulation
Learn starting, intermediate, and complicated 3D pics with OpenGL
Create demanding situations with synthetic intelligence
Take benefit of video game controllers and exterior monitors

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Extra resources for iOS Swift Game Development Cookbook (2nd Edition)

Example text

Change the class of the selected view controller to MainMenuViewController. At the top of the Identity Inspector, you’ll find the class of the currently selected view controller. Change it to MainMenuViewController, as shown in Figure 2-9. Doing this means that the MainMenuViewController class will be the one used for this particular screen. Now that this is done, we’ll add a text field to the screen and make the view controller class able to access its contents (on its own, a text field can’t communicate with the view controller—you need an outlet for that).

Select the view controller. You’ll find it at the top of the outline view. If you just click the large blank white area in the storyboard, what you’re actually selecting is just the view that the view controller manages, instead of the view controller itself. To select the view controller, click the little yellow circle icon, which you can find above the view or in the outline view. 7. Open the Identity Inspector. You can do this by selecting the Identity Inspector at the top of the Utilities pane.

Open the Identity Inspector. You can do this by selecting the Identity Inspector at the top of the Utilities pane. It’s the third icon from the left. 8. Change the class of the selected view controller to MainMenuViewController. At the top of the Identity Inspector, you’ll find the class of the currently selected view controller. Change it to MainMenuViewController, as shown in Figure 2-9. Doing this means that the MainMenuViewController class will be the one used for this particular screen. Now that this is done, we’ll add a text field to the screen and make the view controller class able to access its contents (on its own, a text field can’t communicate with the view controller—you need an outlet for that).

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