By Chris Anderson

This ebook offers an exceptional creation to the general structure of WPF. even if, it lacks the intensity essential to think cozy acting the extra complicated programming actions that you'll be tasked with on a true WPF undertaking. this can be fairly a newbies ebook which doesn't even enhance to the intermediate point. The Programming WPF ebook by way of Chris Sells presents extra extensive assurance of WPF and is consequently a greater purchase. accordingly, learn this booklet simply to start yet count on to learn one other to truly make a few headway into realizing WPF.

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Extra resources for Essential Windows Presentation Foundation (WPF)

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This problem is evident in Windows when an application hangs and goes white, or stops painting correctly. In the second case, it is extremely difficult to have a single pixel affected by two components, yet that capability is desirable in many scenarios—for example, partial opacity, anti-aliasing, and shadows. 1). When the controls overlap, the system needs to clip each one. 1. WPF is based on a retained-mode composition system. 1: Windows Forms controls overlapping. Notice that each control obscures the others.

With these four major platforms a large percentage of the customers’ needs were met, but they were all islands. The ability to mix and match parts of the platforms was difficult and error-prone. From a purely selfish point of view, Microsoft management (well, I’ll name names: Bill Gates) was tired of paying four teams to build largely overlapping technologies. In 2001, Microsoft formed a new team with a simple-sounding mission: to build a unified presentation platform that could eventually replace User32/GDI32, Ruby, Trident, and Windows Forms, while enabling the new scenarios that customers were demanding in the presentation space.

In addition, the system is implemented with a painter’s algorithm, which ensures that overlapping widgets are painted from back to front, allowing them to paint on top of each other. This model lets the system manage the graphics resource, in much the same way that the CLR manages memory, to achieve some great effects. The system can perform high-speed animations, send drawing instructions to another machine, or even project the display onto 3D surfaces—all without the widget being aware of the complexity.

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